If players do exceptionally well in one particular laboratory, a secret 17th stage in that laboratory is unlocked. Laboratories are unlocked after accumulating enough mercury after each stage completion. An additional achievement is granted for obtaining all three in a single stage and can all be obtained individually via multiple playthroughs. Stages have achievements for completing with 100% remaining mercury, obtaining the top score, and obtaining all bonus stars. The game is made up of worlds referred to as "Laboratories" that are split into 16 stages represented as test-tubes. Color mixing is based on the RGB color model. The color of the mercury can be changed using a Paintshop or merging with other blobs of different colors. The mercury can be split into multiple blobs by using sharp objects or obstacles. Players automatically lose the stage if all of the mercury is from the stage is lost, or no longer meeting the requirements to complete the level. The goal is to navigate one or more blobs of mercury to one or more finish posts in the level by tilting the stage using the analog stick of the PSP. Similar to its predecessor, Mercury Meltdown is a puzzle-platform game. A new color-mixing chart is featured in the top right corner. The mercury is in a solid-state allowing it to be moved on rails. Mercury Meltdown Revolution also criticized for lack of multiplayer but was praised for its motion controls. Mercury Meltdown Remix received mixed reviews in regards to the PS2 controls with some criticism of removing multiplayer. The game was praised for being an overall improvement from the original in terms of difficulty and art style. A second port for the Wii titled Mercury Meltdown Revolution was released in 2007 and also changing the levels, improving the graphics further from the Remix version and making use of Wii's motion controls.Īll versions of Mercury Meltdown were well-received by critics. The game received a port to the PlayStation 2 (PS2) titled Mercury Meltdown Remix released a month after the original, with improved graphics, new levels and optimized for the PS2's controller. The game has new hazards, enemies, and minigames. In contrast to the original, Ignition Banbury had more time and experience developing the game and listened to player feedback, allowing the game to be easier and provide players with more freedom to choose levels. Like the first game, the goal is to tilt the stage in order to navigate one or more blobs of mercury to the destination. It is the sequel to Archer Maclean's Mercury. Mercury Meltdown is a puzzle-platform game for the PlayStation Portable (PSP).
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